What We Do

Based on individual county needs, 4-H STEAM Corps members focus on one of two program tracks: 4-H SPIN clubs or 4-H Tech Wizards.

4-H SPIN club members are responsible for facilitating SPIN clubs over the course of their service term. A 4-H SPIN club is a special interest club where five or more young people from at least two different families get together to learn about a topic of interest. Each club meets a minimum of six times, but not more than eight times within an eight-week period. Depending on existing county partnerships and relationships, members facilitate SPIN clubs in schools and community centers. Members also engage new volunteers in their county program. Volunteers serve as club leaders, event volunteers and guest programmers. In addition to SPIN clubs and volunteer recruitment, each member hosts family engagement events throughout their term of service.

4-H Tech Wizards members are responsible for matching youth with mentors over the course of their service term. 4-H Tech Wizards is a small-group, youth mentoring program. One mentor—adult or peer—is matched with three youth. Peer mentors must be at least three years older than their mentees. 4-H Tech Wizards sites are typically located at elementary schools and middle schools, but that can include community centers or other spaces, depending on county partnerships. Once matched, the groups work on STEAM projects. Specific projects vary from site to site, and in some cases, from match to match. In addition to making the matches, members engage new volunteers in their 4-H Tech Wizards programs. Volunteers serve as mentors, event volunteers and guest programs. Members host family engagement events throughout their term of service.

Any and all volunteers recruited by 4-H STEAM Corps members must complete MSU Extension’s Volunteer Selection Process.